
Tas Nok
Hedion University Amarr Empire
30
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Posted - 2012.02.17 16:12:00 -
[1] - Quote
So far lots of good posts with quite a few suggestions...
Back in '07 was when I first tried eve and NPE was pretty awful, after about a month I was doing a random courier mission but I had already set AP to just ignore LS warnings.... I think I went away to grab something to drink and came back to find my pod floating next to a gate in LS... I quit shortly after because I was really annoyed at how easily I had died, and thought I had no chance of ever being able to compete.
Couple months later I came back after having read nearly everything I could get my hands on OOG and I started my current main, joined my first corp after about 6mo of grinding and boredom and basically never looked back...
Key points (some already suggested in other posts)
* playing and learning alone really sucks...takes forever and your fits will be fail, sadly the rookie channels are so chaotic I can't see vets using them to consistently help, perhaps pair up (group up) noobs in a few early missions so they can see the benefits of teamwork? * gotta introduce them to the joys/sadness of getting ganked and being the ganker... I'd actually make this a key mission where you join a small group of 3 ship and go to war vs another group of 3 (all noob-ships) the winners move on quickly... the losers are invited to learn from their mistakes to become better or to avoid unwanted pvp (a properly tanked hulk with the right skills will survive almost any gank, but if they only focus on indy skills they are meat every time) * I personally have killed and podded a few noobs in WH space who died horribly and quit because they really had no understanding of probe mechanics, wh-space or the differences in why is so dangerous for new players... some intro to null-mechanics in the NPE would be helpful. * gotta remind them all.. Concord is there to Punish AFTER the fact, not protect BEFORE * they might be noobs, but I cannot lock and bring DPS to bear if one of our noobs hasn't already pointed and webbed them... the really cool toys are hard to get into, but EVERYONE is useful after about a week of training if you have a clue. * under a certain threshold CCP needs to be willing to help folks along early on.. 90 days in game, under 2 mil SP... whatever, but losing it all so early on is devastating... (yes its better to teach them early... but might be better to reimburse their 1st awful loss, with a stern warning... " next time, you are on your own, try not to die" ) simply have a counter on the character page for 1 free reimbursement... which will automatically disappear after 5m SP or 90 days in game (or 200 hours of actual game-time)
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